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Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam Summerville e Sam Snodgrass
Book eBook
language: english
Publisher: Springer International Publishing AG, May of 2025 ‧
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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam Summerville e Sam Snodgrass

Property Description
ISBN: 9783031847554
Publisher: Springer International Publishing AG
Release Date: May of 2025
Language: English
Dimensions: 168 x 240 x 20 mm
Cover: Hardcover
Pages: 295
Format: Book
Collection: Synthesis Lectures On Games And Computational Intelligence
Categories: Books in English > Computing > Other Applications
EAN: 9783031847554