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Procedural Content Generation Via Machine Learning eBook

An Overview

by Matthew Guzdial, Adam J. Summerville e Sam Snodgrass
language: english
Publisher: Springer International Publishing, December of 2022 ‧
72,86€
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This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam J. Summerville e Sam Snodgrass

Property Description
ISBN: 9783031167195
Publisher: Springer International Publishing
Release Date: December of 2022
Language: English
Format: eBook
File Format and Compatibility:
Collection: Synthesis Lectures On Games And Computational Intelligence
Categories: eBooks in English > Science > Mathematics
eBooks in English > Computing > Schedule
EAN: 9783031167195
Acessibilidade: Ver características de acessibilidade indicadas pelo editor

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