Procedural Content Generation Via Machine Learning eBook
An Overview
language: english
Publisher:
Springer International Publishing, December of 2022 ‧
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SYNOPSIS
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9783031167195 |
| Publisher: | Springer International Publishing |
| Release Date: | December of 2022 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | |
| Collection: | Synthesis Lectures On Games And Computational Intelligence |
| Categories: |
eBooks in English
>
Science
>
Mathematics
eBooks in English > Computing > Schedule |
| EAN: | 9783031167195 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |
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