Procedural Content Generation Via Machine Learning eBook
An Overview
Book
eBook
language: english
Publisher:
Springer Nature Switzerland, May of 2025 ‧
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41,72€
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IMMEDIATE AVAILABILITY
Ebook for ADE
SYNOPSIS
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9783031847561 |
| Publisher: | Springer Nature Switzerland |
| Release Date: | May of 2025 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | |
| Collection: | Synthesis Lectures On Games And Computational Intelligence |
| Categories: |
eBooks in English
>
Science
>
Mathematics
eBooks in English > Computing > Other Applications |
| EAN: | 9783031847561 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |
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