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Procedural Content Generation Via Machine Learning eBook

An Overview

by Matthew Guzdial, Adam Summerville e Sam Snodgrass
Book eBook
language: english
Publisher: Springer Nature Switzerland, May of 2025 ‧
46,36€
41,72€
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Ebook for ADE
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam Summerville e Sam Snodgrass

Property Description
ISBN: 9783031847561
Publisher: Springer Nature Switzerland
Release Date: May of 2025
Language: English
Format: eBook
File Format and Compatibility:
Collection: Synthesis Lectures On Games And Computational Intelligence
Categories: eBooks in English > Science > Mathematics
eBooks in English > Computing > Other Applications
EAN: 9783031847561
Acessibilidade: Ver características de acessibilidade indicadas pelo editor

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