Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam J. Summerville e Sam Snodgrass
language: english
Publisher: Springer International Publishing AG, December of 2023 ‧
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This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam J. Summerville e Sam Snodgrass

Property Description
ISBN: 9783031167218
Publisher: Springer International Publishing AG
Release Date: December of 2023
Language: English
Dimensions: 168 x 240 x 20 mm
Cover: Softcover
Pages: 238
Format: Book
Collection: Synthesis Lectures On Games And Computational Intelligence
Categories: Books in English > Computing > Schedule
Books in English > Others
EAN: 9783031167218

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