adicionar à lista de desejos
Procedural Content Generation Via Machine Learning
An Overview
language: english
Publisher:
Springer International Publishing AG, December of 2022 ‧
see product details
OUT OF STOCK OR NOT AVAILABLE
Sell your book
SYNOPSIS
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9783031167188 |
| Publisher: | Springer International Publishing AG |
| Release Date: | December of 2022 |
| Language: | English |
| Dimensions: | 168 x 240 x 20 mm |
| Cover: | Hardcover |
| Pages: | 238 |
| Format: | Book |
| Categories: |
Books in English
>
Computing
>
Schedule
Books in English > Others |
| EAN: | 9783031167188 |