Procedural Content Generation Via Machine Learning
An Overview
Livro
eBook
idioma: inglês
Editor:
Springer International Publishing AG, maio de 2025 ‧
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SINOPSE
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
DETALHES
| Propriedade | Descrição |
|---|---|
| ISBN: | 9783031847554 |
| Editor: | Springer International Publishing AG |
| Data de Lançamento: | maio de 2025 |
| Idioma: | Inglês |
| Dimensões: | 168 x 240 x 20 mm |
| Encadernação: | Capa dura |
| Páginas: | 295 |
| Tipo de produto: | Livro |
| Coleção: | Synthesis Lectures On Games And Computational Intelligence |
| Classificação Temática: |
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| EAN: | 9783031847554 |
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