Procedural Content Generation Via Machine Learning eBook
An Overview
idioma: inglês
Editor:
Springer International Publishing, dezembro de 2022 ‧
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72,86€
10% DESCONTO
CARTÃO
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DISPONIBILIDADE IMEDIATA
Ebook para ADE
SINOPSE
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
DETALHES
| Propriedade | Descrição |
|---|---|
| ISBN: | 9783031167195 |
| Editor: | Springer International Publishing |
| Data de Lançamento: | dezembro de 2022 |
| Idioma: | Inglês |
| Tipo de produto: | eBook |
| Formato e Compatibilidade: | |
| Coleção: | Synthesis Lectures On Games And Computational Intelligence |
| Classificação Temática: |
eBooks em Inglês
>
Ciências Exatas e Naturais
>
Matemática
eBooks em Inglês > Informática > Programação |
| EAN: | 9783031167195 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |
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