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Artificial Intelligence And Games
language: english
Publisher:
Springer International Publishing AG, February of 2018 ‧
see product details
SYNOPSIS
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9783319635187 |
| Publisher: | Springer International Publishing AG |
| Release Date: | February of 2018 |
| Language: | English |
| Dimensions: | 155 x 235 x 20 mm |
| Cover: | Hardcover |
| Pages: | 337 |
| Format: | Book |
| Collection: | Springerbriefs In Business |
| Categories: |
Books in English
>
History
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General History
Books in English > Computing > Schedule Books in English > Others |
| EAN: | 9783319635187 |
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