Artificial Intelligence And Games

by Georgios N. Yannakakis e Julian Togelius
language: english
Publisher: Springer International Publishing AG, February of 2018 ‧
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

Artificial Intelligence And Games

by Georgios N. Yannakakis e Julian Togelius

Property Description
ISBN: 9783319635187
Publisher: Springer International Publishing AG
Release Date: February of 2018
Language: English
Dimensions: 155 x 235 x 20 mm
Cover: Hardcover
Pages: 337
Format: Book
Collection: Springerbriefs In Business
Categories: Books in English > History > General History
Books in English > Computing > Schedule
Books in English > Others
EAN: 9783319635187

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