10% OFF

Procedural Content Generation In Games

by Mark J. Nelson, Julian Togelius e Noor Shaker
language: english
Publisher: Springer International Publishing AG, June of 2018 ‧
60,82€
10% OFF CARD
free shipping
Sell ​​your book
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Procedural Content Generation In Games

by Mark J. Nelson, Julian Togelius e Noor Shaker

Property Description
ISBN: 9783319826431
Publisher: Springer International Publishing AG
Release Date: June of 2018
Language: English
Dimensions: 153 x 236 x 12 mm
Cover: Softcover
Pages: 237
Format: Book
Collection: Computational Synthesis And Creative Systems
Categories: Books in English > Computing > Other Applications
Books in English > Social Sciences and Humanities > Sociology
Books in English > Others
EAN: 9783319826431

BOOKS FROM THE SAME COLLECTION