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Procedural Content Generation In Games eBook

by Mark J. Nelson, Julian Togelius e Noor Shaker
language: english
Publisher: Springer International Publishing, October of 2016 ‧
59,61€
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Ebook for ADE
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Procedural Content Generation In Games

by Mark J. Nelson, Julian Togelius e Noor Shaker

Property Description
ISBN: 9783319427164
Publisher: Springer International Publishing
Release Date: October of 2016
Language: English
Format: eBook
File Format and Compatibility: PDF para ADE
Collection: Computational Synthesis And Creative Systems
Categories: eBooks in English > Computing > Other Applications
eBooks in English > Computing > Schedule
eBooks in English > Fiction > History of Literature
EAN: 9783319427164

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