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Procedural Content Generation In Games

by Mark J. Nelson, Julian Togelius e Noor Shaker
language: english
Publisher: Springer International Publishing AG, October of 2016 ‧
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Procedural Content Generation In Games

by Mark J. Nelson, Julian Togelius e Noor Shaker

Property Description
ISBN: 9783319427140
Publisher: Springer International Publishing AG
Release Date: October of 2016
Language: English
Dimensions: 164 x 244 x 21 mm
Cover: Hardcover
Pages: 237
Format: Book
Collection: Computational Synthesis And Creative Systems
Categories: Books in English > Computing > Schedule
EAN: 9783319427140

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