Procedural Content Generation In Games
language: english
Publisher:
Springer International Publishing AG, October of 2016 ‧
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SYNOPSIS
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9783319427140 |
| Publisher: | Springer International Publishing AG |
| Release Date: | October of 2016 |
| Language: | English |
| Dimensions: | 164 x 244 x 21 mm |
| Cover: | Hardcover |
| Pages: | 237 |
| Format: | Book |
| Collection: | Computational Synthesis And Creative Systems |
| Categories: |
Books in English
>
Computing
>
Schedule
|
| EAN: | 9783319427140 |
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