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User Experience For Serious Games In Virtual Reality

by Tanja Kojic
language: english
Publisher: Springer International Publishing AG, November of 2024 ‧
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The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.

User Experience For Serious Games In Virtual Reality

by Tanja Kojic

Property Description
ISBN: 9783031755293
Publisher: Springer International Publishing AG
Release Date: November of 2024
Language: English
Dimensions: 155 x 235 x 20 mm
Cover: Hardcover
Pages: 168
Format: Book
Collection: T-Labs Series In Telecommunication Services
Categories: Books in English > Engineering > Electricity and Energy
EAN: 9783031755293

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