Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam J. Summerville e Sam Snodgrass
language: english
Publisher: Springer International Publishing AG, December of 2022 ‧
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This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Procedural Content Generation Via Machine Learning

An Overview

by Matthew Guzdial, Adam J. Summerville e Sam Snodgrass

Property Description
ISBN: 9783031167188
Publisher: Springer International Publishing AG
Release Date: December of 2022
Language: English
Dimensions: 168 x 240 x 20 mm
Cover: Hardcover
Pages: 238
Format: Book
Categories: Books in English > Computing > Schedule
Books in English > Others
EAN: 9783031167188