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Story Mode eBook
The Creative Writer''S Guide To Narrative Video Game Design
language: english
Publisher:
BLOOMSBURY PUBLISHING, January of 2024 ‧
see product details
19,07€
20% OFF
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IMMEDIATE AVAILABILITY
Ebook for ADE
SYNOPSIS
A 2024 Choice Outstanding Academic Title
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ''gamers'', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.
Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:
- Contextual and introductory chapters exploring the history and variety of various game genres.
- Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.
- An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.
- A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.
Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ''gamers'', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.
Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:
- Contextual and introductory chapters exploring the history and variety of various game genres.
- Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.
- An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.
- A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.
Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
DETeBook com proteção para wookreaderILS
| Property | Description |
|---|---|
| ISBN: | 9781350301399 |
| Publisher: | BLOOMSBURY PUBLISHING |
| Release Date: | January of 2024 |
| Language: | English |
| Pages: | 256 |
| Format: | eBook |
| Categories: |
eBooks in English
>
Parenting
>
Technical Education
|
| EAN: | 9781350301399 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |