Mathematics For Computer Graphics And Game Programming eBook
Master The Science Of Computer Graphics, From Vector Representation To Advanced Opengl Programming.
language: english
Publisher:
PACKT PUBLISHING, August of 2024 ‧
see product details
63,19€
10% OFF
Y2pFelMydHFiR1JGTUVWRlJXNUZkbUUyVlZCVVIzVmphV3BZVEhjdllVOXFjRXhOY21WdU5VbE1aVWRGTVdSQ2JuWXhaM2hHU1ZwNFdFTnFRMDVEU0hwd04zTlphbXBFZFhOak1UUjZaVVpwYWxGSFlVTXZUblpXU21sR1FUbDBkV2xETVhrdmVVWmFNRU5tZW5WeFlWVnlRVEpGWkRsTVNqQndiVGRrYmtSWEt6VTRkbmxVT0ZCVGRVcHdNalJZWTJGVmFrWlRLMmRyVjFKUlFYWldSR1JHTUcwM1pEQktSR000ZVVzeVQzb3ZXazlOUVZCc05FTnlPWEl4Wkc1d2RrUlZVVTF0ZFN0b05IVm5kWE5HV21wb1ZuaExVM1pNWVhBeVNGbHFLMGhtVlhKaFRrRldTM2xKYkhoNFowaHVSVVY1ZWxORGMxZHRlbFI2TnpkRFkwZzVUa1ZQU1hSaVNHRnRObEZITlV0b1JWQkhNRVZhVGs5TFVIZEZaRFp3TVhweFRIcHdWWEJvUkdobWJWSXljSEpXUjFKalJXZFlNM05zVlRoV1ZUUkdXRmcyTDBnMVZVTTJRa2hrZG5SQ05XOUtjVUozWld4bFZtUlZSSGxJWkdnd05qSjRaMlJOZEVaVEsxSk5iMXBqTTFVNGVtZDRhRGxFV2xGallucFBSazVXVGpSdk1XMWlObGxsVVdOWVRYWlVZMVZEV1c1elFsSlNXWFJIV21ZNVZtRkpURWx1ZFdFd1JqZ3JaMjF2Ulc5SlpISTFZbnAzWld4c1NrTlVPVlp2U0ZCRlJGZzFUbEZ1U2xvNVJERjNUWEZpZG1SM2FXdEhNbEI0WlhReGVqZ3ZhRnBXWkV0SmVFWmFPV01yWW01WlNWVmplV0UxTkZCU1drZGxhWFZtVlZnNWFqSlNWRzVMTDNOWE5ISlVXbkF4VUVkR1ZYWjVRVzlZVUV3ck5UbFJXWGRIZDNGU1RVTm5ibGh4WVhGQmJXRnpiRVoxZGtsMFNITnhPVkpsOmdOTlRtM1pXc1dsdUZZVDhSKzdoMUE9PQ==
IMMEDIATE AVAILABILITY
Ebook for ADE
SYNOPSIS
A comprehensive guide to mastering the mathematical concepts essential for computer graphics and game programming, featuring practical examples and coding exercises.
Key Features
- Comprehensive coverage of mathematics for graphics
- Practical coding examples in C and OpenGL
- Step-by-step instructions and exercises
Book Description
This book explains the mathematical concepts in computer graphics, ideal for courses in graphics, engineering, game development, and industry professionals. It starts with how images are generated on screens and covers algorithms for creating simple geometry. The book progresses through two-dimensional and three-dimensional transformations, parametric representation of planar and space curves like cubic splines and Bezier curves. It also includes programming in C, OpenGL, and methods for generating 3D models.The course begins with an introduction to computer graphics and vector representation of geometric entities. It then covers 2D and 3D transformations, parametric representation of curves and surfaces, windowing and clipping, and generating 3D models. The final chapters focus on projections and programming graphics using C and OpenGL.Understanding these concepts is crucial for mastering computer graphics. This book transitions readers from basic concepts to advanced techniques, blending theoretical knowledge with practical skills. It is an essential resource for mastering the mathematical foundations and programming techniques in computer graphics.What you will learn
- Understand vector representations
- Apply 2D and 3D transformations
- Represent parametric curves
- Implement windowing and clipping
- Generate 3D models
- Program with OpenGL
Who this book is for
Students, programmers, and game developers interested in computer graphics will find this guide helpful. A basic understanding of programming is recommended. No prior knowledge of graphics is required.
]]>DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781836648949 |
| Publisher: | PACKT PUBLISHING |
| Release Date: | August of 2024 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | |
| Categories: |
eBooks in English
>
Science
>
Mathematics
|
| EAN: | 9781836648949 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |