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Making Isometric Social Real-Time Games With Html5, Css3, And Javascript eBook
Rendering Simple 3d Worlds With Sprites And Maps
language: english
Publisher:
O'Reilly Media, August of 2011 ‧
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15,24€
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YVUxMGVuVkxSVFZJVW1KNE1qSnJNbTlwZG1SUUwwaHlaV1JuU1hKU1kycEdTVTVETDB4TlMyTmFjR1l5UzFKdVZIQjZMeTlHVm5kUVowdzNRVTFNT1VzemREaFpTR3AxUlZSTE1rNTJPRVJDVDBSdlMyMUdOa2gxZW5Fd05sQXdiRWMzVUZKNldXWnlaamd5V1dOeFdrcFNVbkZ0VUM5WGFtbHNjMUpRVVVKV1IyTTFUWFZWZERSbE1FbElORWhtUlRCU09HMUhRak52UTFsVVdWSXliVTFJUkRSME5pOXZUVlJIYUhGbWVFcEVla3hYY3paM09FSm1MMVZ0WWxkWlNtRm5Ubk14U1U5M2FEa3dhV292UjFaelQzQnpiVUkzZUhodVZXZzBhWFJOZUVWeVZ6QTNUV3B6UTBwaE9FVkdWVTgxZFc1SVNIZHBNeXQ1Y2xKU1duUjRTa1kyV2tad0szZEVZbHBVUms1bVRraFdNRTh5WVZCbVJHMTZOMHBPVlhocmVXSmhURXhDTkRVcmRrZHpVbWh6TUVWaE1ucEllRmc0U1dwS2VEVXpSVlp2TjA5dWRXdDNiazVoU2tSbk1Xb3ZkbFUxV0dkSVF6UkRjMmt4TDA1SVprTlVTRlJIV0dKRVVXNXpZMVJPYWpsU09ISlNTa0V3YUZaaE5ESjFjMWxIYlZacFltaEpZVGRyU0VkWWNGZzNkV2RYWkdwdVZtd3dkWFZGWnpSc1JFRnJUakZwWVU5SmJHNXlhMnhCTkVkamFGVkVjbE5QU0hwSWREaFVTV0pVWTNnNFoxUkVNamNyUkcxMlpXUnVWbEJrU0ZVMFRGUjRORThyZEdaNlVWbFBjM012VFhJMVdYTmtTbWdyUlZCRFJtcGpWMkpzUm1SeWIwbGxTa2xFY2pWQ0wybGtWbGhEVUZacWRtVjRjU3RoYzI1eFkxUnRaVWhWWjJGNFRIUkRkVzgxU25STlF6Z3plR3A1TWxONGR6aENZVk14VkZGcU0ycGlTekZPZUdoMk0yMTJaVmRGS3pOSGNWQTVlbUoyWTBwUFlYUkhlbE50TUU5NlNVNXViWEZoZW5Sa1pGVnFVVWh6Y1ZoWFIwRTJaWEZuVTFabWNEaEVjbTlrVlhadk5uQkdRM2hDY1c1VE5qaGhhRkpxU20xV2EwVmhPVGt6V0RoVVdUTnJUeXREYmxkNU1IcDNSVmR4Wm5KbFpucGpkVlZLYzBkcWJtWkZkamRpWkRCeE9UbE9ZbkZaVjNCMk1WTmFjR1JrYW5GelVGSnNWa2hKVEdwNWN6VlFPSGczVG1abFQwaHRUVGRGUFE9PTpUR2I2RTRLdmZ1R2hQRG9kTW81ZERRPT0=
IMMEDIATE AVAILABILITY
Ebook for ADE
SYNOPSIS
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781449315788 |
| Publisher: | O'Reilly Media |
| Release Date: | August of 2011 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | PDF para ADE |
| Categories: |
eBooks in English
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Computing
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Schedule
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| EAN: | 9781449315788 |
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10%Making Isometric Social Real-Time Games With Html5O'Reilly Media21,62€ 10% CARDfree shipping