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Making Isometric Social Real-Time Games With Html5

Rendering Simple 3d Worlds With Sprites And Maps

by Mario Andres Pagella
language: english
Publisher: O'Reilly Media, October of 2011 ‧
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Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design

Making Isometric Social Real-Time Games With Html5

Rendering Simple 3d Worlds With Sprites And Maps

by Mario Andres Pagella

Property Description
ISBN: 9781449304751
Publisher: O'Reilly Media
Release Date: October of 2011
Language: English
Cover: Softcover
Pages: 70
Format: Book
Categories: Books in English > Computing > Schedule
EAN: 9781449304751