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Computer Graphics Programming In Opengl With C++ eBook

by John Clevenger e Scott Gordon
language: english
Publisher: De Gruyter, March of 2024 ‧
61,45€
55,31€
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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

Computer Graphics Programming In Opengl With C++

by John Clevenger e Scott Gordon

Property Description
ISBN: 9781501519581
Publisher: De Gruyter
Release Date: March of 2024
Language: English
Pages: 568
Format: eBook
File Format and Compatibility:
Categories: eBooks in English > Computing > Other Applications
eBooks in English > Computing > Schedule
eBooks in English > Others
EAN: 9781501519581
Acessibilidade: Ver características de acessibilidade indicadas pelo editor