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Computer Graphics Programming In Opengl With C++ eBook
language: english
Publisher:
De Gruyter, March of 2024 ‧
see product details
55,31€
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IMMEDIATE AVAILABILITY
Ebook for WOOK READER
SYNOPSIS
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781501519581 |
| Publisher: | De Gruyter |
| Release Date: | March of 2024 |
| Language: | English |
| Pages: | 568 |
| Format: | eBook |
| File Format and Compatibility: | |
| Categories: |
eBooks in English
>
Computing
>
Other Applications
eBooks in English > Computing > Schedule eBooks in English > Others |
| EAN: | 9781501519581 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |