10% OFF

Choosing And Using Digital Games In The Classroom eBook

A Practical Guide

by Katrin Becker
language: english
Publisher: Springer International Publishing, September of 2016 ‧
92,74€
10% OFF CARD
IMMEDIATE AVAILABILITY
Ebook for ADE
Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

Choosing And Using Digital Games In The Classroom

A Practical Guide

by Katrin Becker

Property Description
ISBN: 9783319122236
Publisher: Springer International Publishing
Release Date: September of 2016
Language: English
Format: eBook
File Format and Compatibility: PDF para ADE
Collection: Advances In Game-Based Learning
Categories: eBooks in English > Parenting > Educational Psychology
eBooks in English > Parenting > Educational Theories and Curriculum
eBooks in English > Children’s and Young Adult > Reference books
EAN: 9783319122236

BOOKS FROM THE SAME COLLECTION