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Choosing And Using Digital Games In The Classroom eBook
A Practical Guide
language: english
Publisher:
Springer International Publishing, September of 2016 ‧
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Ebook for ADE
SYNOPSIS
Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.
DETeBook com proteção para wookreaderILS
| Property | Description |
|---|---|
| ISBN: | 9783319122236 |
| Publisher: | Springer International Publishing |
| Release Date: | September of 2016 |
| Language: | English |
| Format: | eBook |
| Collection: | Advances In Game-Based Learning |
| Categories: |
eBooks in English
>
Parenting
>
Educational Psychology
eBooks in English > Parenting > Educational Theories and Curriculum eBooks in English > Children’s and Young Adult > Reference books |
| EAN: | 9783319122236 |
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