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Choosing And Using Digital Games In The Classroom

A Practical Guide

by Katrin Becker
language: english
Publisher: Springer International Publishing AG, October of 2016 ‧
135,18€
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Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

Choosing And Using Digital Games In The Classroom

A Practical Guide

by Katrin Becker

Property Description
ISBN: 9783319122229
Publisher: Springer International Publishing AG
Release Date: October of 2016
Language: English
Dimensions: 242 x 167 x 34 mm
Cover: Hardcover
Pages: 411
Format: Book
Collection: Advances In Game-Based Learning
Categories: Books in English > Parenting > Educational Policies and School Administration
EAN: 9783319122229

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