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Making Isometric Social Real-Time Games With Html5
Rendering Simple 3d Worlds With Sprites And Maps
idioma: inglês
Editor:
O'Reilly Media, outubro de 2011 ‧
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SINOPSE
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
DETALHES
| Propriedade | Descrição |
|---|---|
| ISBN: | 9781449304751 |
| Editor: | O'Reilly Media |
| Data de Lançamento: | outubro de 2011 |
| Idioma: | Inglês |
| Encadernação: | Capa mole |
| Páginas: | 70 |
| Tipo de produto: | Livro |
| Classificação Temática: |
Livros em Inglês
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Informática
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Programação
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| EAN: | 9781449304751 |