adicionar à lista de desejos
Gamify Literacy
Boost Comprehension, Collaboration, And Learning
language: english
Publisher:
INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION, May of 2017 ‧
see product details
SYNOPSIS
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781564843869 |
| Publisher: | INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION |
| Release Date: | May of 2017 |
| Language: | English |
| Dimensions: | 152 x 229 x 20 mm |
| Cover: | Softcover |
| Pages: | 176 |
| Format: | Book |
| Collection: | The Flipped Learning Series |
| Categories: |
Books in English
>
Others
|
| EAN: | 9781564843869 |
BOOKS FROM THE SAME COLLECTION
-
Fact Vs. FictionINTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION38,56€free shipping
-
imagem não disponívelThe Technology Coordinator'S HandbookThe Technology Coordinator'S HandbookINTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION41,14€free shipping
-
New Realms For WritingINTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION38,56€
-
Personalized ReadingINTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION38,56€