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Computer Games And The Social Imaginary

by Graeme Kirkpatrick
language: english
Publisher: JOHN WILEY AND SONS LTD, September of 2013 ‧
20,27€
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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

Computer Games And The Social Imaginary

by Graeme Kirkpatrick

Property Description
ISBN: 9780745641119
Publisher: JOHN WILEY AND SONS LTD
Release Date: September of 2013
Language: English
Dimensions: 150 x 210 x 20 mm
Cover: Softcover
Pages: 248
Format: Book
Collection: Digital Media And Society
Categories: Books in English > Social Sciences and Humanities > Communication and Journalism
EAN: 9780745641119

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