Mathematics For Computer Graphics eBook
SYNOPSIS
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
· Number sets· Algebra
· Trigonometry
· Coordinate systems
· Determinants· Vectors· Quaternions
· Matrix algebra
· Geometric transforms
· Interpolation· Curves and surfaces
· Analytic geometry
· Barycentric coordinates
· Geometric algebra
· Differential calculus· Integral calculus
This fifth edition contains over 120 worked examples and over 320 colourillustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781447173366 |
| Publisher: | SPRINGER LONDON |
| Release Date: | August of 2017 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | |
| Collection: | Undergraduate Topics In Computer Science |
| Categories: |
eBooks in English
>
Science
>
Mathematics
|
| EAN: | 9781447173366 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |
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