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Mathematical Basics Of Motion And Deformation In Computer Graphics
Mathematical Basics Of Motion And Deformation In Computer Graphics eBook
language: english
Publisher:
Springer International Publishing, October of 2014 ‧
see product details
35,76€
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Ebook for ADE
SYNOPSIS
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors'' Biographies
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9783031795619 |
| Publisher: | Springer International Publishing |
| Release Date: | October of 2014 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | PDF para ADE |
| Categories: |
eBooks in English
>
Science
>
Mathematics
|
| EAN: | 9783031795619 |