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Mathematical Basics Of Motion And Deformation In Computer Graphics eBook

by Hiroyuki Ochiai e Ken Anjyo
language: english
Publisher: Springer International Publishing, October of 2014 ‧
35,76€
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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors'' Biographies

Mathematical Basics Of Motion And Deformation In Computer Graphics

by Hiroyuki Ochiai e Ken Anjyo

Property Description
ISBN: 9783031795619
Publisher: Springer International Publishing
Release Date: October of 2014
Language: English
Format: eBook
File Format and Compatibility: PDF para ADE
Categories: eBooks in English > Science > Mathematics
EAN: 9783031795619