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Graphics Shaders eBook
Theory And Practice, Second Edition
Book
eBook
language: english
Publisher:
CRC PRESS, April of 2016 ‧
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99,36€
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IMMEDIATE AVAILABILITY
Ebook for ADE
SYNOPSIS
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781040061169 |
| Publisher: | CRC PRESS |
| Release Date: | April of 2016 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | |
| Categories: |
eBooks in English
>
Computing
>
Other Applications
eBooks in English > Computing > Image Editing |
| EAN: | 9781040061169 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |