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Graphics Shaders eBook

Theory And Practice, Second Edition

by Steve Cunningham e Mike Bailey
language: english
Publisher: CRC PRESS, April of 2016 ‧
99,36€
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Ebook for ADE
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

Graphics Shaders

Theory And Practice, Second Edition

by Steve Cunningham e Mike Bailey

Property Description
ISBN: 9781439867754
Publisher: CRC PRESS
Release Date: April of 2016
Language: English
Format: eBook
File Format and Compatibility: PDF para ADE
Categories: eBooks in English > Computing > Other Applications
eBooks in English > Computing > Image Editing
EAN: 9781439867754