Game Time eBook
Understanding Temporality In Video Games
SYNOPSIS
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time
Featuring comparative analysis of key video games titlesincluding Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9780253032843 |
| Publisher: | INDIANA UNIVERSITY PRESS |
| Release Date: | March of 2018 |
| Language: | English |
| Pages: | 296 |
| Format: | eBook |
| File Format and Compatibility: | |
| Collection: | Digital Game Studies |
| Categories: |
eBooks in English
>
Art
>
Cinema
eBooks in English > Sports and Leisure > Games and Hobbies |
| EAN: | 9780253032843 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |
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