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Game Audio Implementation eBook

A Practical Guide Using The Unreal Engine

by Dave Raybould e Richard Stevens
language: english
Publisher: CRC PRESS, December of 2015 ‧
63,59€
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you''ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX

Game Audio Implementation

A Practical Guide Using The Unreal Engine

by Dave Raybould e Richard Stevens

Property Description
ISBN: 9781317679455
Publisher: CRC PRESS
Release Date: December of 2015
Language: English
Format: eBook
File Format and Compatibility:
Categories: eBooks in English > Art > Arts in General
EAN: 9781317679455
Acessibilidade: Ver características de acessibilidade indicadas pelo editor