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Frictionless eBook
Build Better Video Games, Attract And Retain Players, Grow Revenue
language: english
Publisher:
BookBaby, April of 2017 ‧
see product details
21,29€
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IMMEDIATE AVAILABILITY
Ebook for ADE
SYNOPSIS
For over 30 years, the video game industry has always changed. From arcades to home consoles to online digital distribution to VR immersion, technological innovations have been many and drastic. The sudden appearance and popularity of new and social media - to say nothing of the game-changer that is crowdfunding - mean that players are now in a position to directly interact with their favorite brands, and they've come to be capable of exerting influence regarding development decisions. There's nothing easy or straightforward about video game creation. It can take thousands of hours over many years. And that's not accounting for player acquisition, community-building, and maintaining the infrastructure. How does a company balance all these development, marketing and tech factors to build and retain an enthusiastic and loyal player base?This book examines the key stages of getting a video game to market, from concept to beyond launch, with a laser focus on identifying the stumbling blocks - "frictions" - that your players might experience during play and in their interactions with the studio or publisher. It illustrates how smart, proactive design and integrity-based player engagement can eliminate friction for players, and improve your business. There might not be a "perfect game," but when dev studios and publishers strive to become FRICTIONLESS - from game concept to long after release - they build trust and inspire loyalty with their audience of players and fans.
DETAILS
| Property | Description |
|---|---|
| ISBN: | 9781483599458 |
| Publisher: | BookBaby |
| Release Date: | April of 2017 |
| Language: | English |
| Format: | eBook |
| File Format and Compatibility: | |
| Categories: |
eBooks in English
>
Others
|
| EAN: | 9781483599458 |
| Acessibilidade: | Ver características de acessibilidade indicadas pelo editor |
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