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Fast Algorithms For 3d-Graphics eBook

by Georg Glaeser
language: english
Publisher: SPRINGER NEW YORK, December of 2012 ‧
95,40€
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Ebook for ADE
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.

Fast Algorithms For 3d-Graphics

by Georg Glaeser

Property Description
ISBN: 9781461226642
Publisher: SPRINGER NEW YORK
Release Date: December of 2012
Language: English
Format: eBook
File Format and Compatibility: PDF para ADE
Categories: eBooks in English > Computing > Schedule
eBooks in English > Computing > Image Editing
eBooks in English > Others
EAN: 9781461226642