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(Not) In The Game eBook

History, Paratexts, And Games

language: english
Publisher: De Gruyter, August of 2023 ‧
127,86€
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Ebook for ADE
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

(Not) In The Game

History, Paratexts, And Games

Property Description
ISBN: 9783110732924
Publisher: De Gruyter
Release Date: August of 2023
Language: English
Format: eBook
File Format and Compatibility: PDF para ADE
Collection: Video Games And The Humanities
Categories: eBooks in English > History > General History
eBooks in English > Computing > Internet
EAN: 9783110732924

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