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Game Audio Implementation eBook

A Practical Guide Using The Unreal Engine

de Dave Raybould e Richard Stevens
idioma: inglês
Editor: CRC PRESS, dezembro de 2015 ‧
63,59€
10% DESCONTO CARTÃO
DISPONIBILIDADE IMEDIATA
Ebook para ADE

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you''ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX

Game Audio Implementation

A Practical Guide Using The Unreal Engine

de Dave Raybould e Richard Stevens

Propriedade Descrição
ISBN: 9781317679455
Editor: CRC PRESS
Data de Lançamento: dezembro de 2015
Idioma: Inglês
Tipo de produto: eBook
Formato e Compatibilidade:
Classificação Temática: eBooks em Inglês > Arte > Artes em Geral
EAN: 9781317679455
Acessibilidade: Ver características de acessibilidade indicadas pelo editor