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Fast Algorithms For 3d-Graphics eBook

de Georg Glaeser
idioma: inglês
Editor: SPRINGER NEW YORK, dezembro de 2012 ‧
95,40€
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DISPONIBILIDADE IMEDIATA
Ebook para ADE
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.

Fast Algorithms For 3d-Graphics

de Georg Glaeser

Propriedade Descrição
ISBN: 9781461226642
Editor: SPRINGER NEW YORK
Data de Lançamento: dezembro de 2012
Idioma: Inglês
Tipo de produto: eBook
Formato e Compatibilidade: PDF para ADE
Classificação Temática: eBooks em Inglês > Informática > Programação
eBooks em Inglês > Informática > Edição de Imagem
eBooks em Inglês > Outros
EAN: 9781461226642