10% de desconto

Digital Play eBook

The Interaction Of Technology, Culture, And Marketing

de Stephen Kline, Greig De Peuter e Nick Dyer-Witheford
idioma: inglês
Editor: MCGILL-QUEEN'S UNIVERSITY PRESS, maio de 2003 ‧
96,71€
10% DESCONTO CARTÃO
DISPONIBILIDADE IMEDIATA
Ebook para ADE
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries.

Digital Play

The Interaction Of Technology, Culture, And Marketing

de Stephen Kline, Greig De Peuter e Nick Dyer-Witheford

Propriedade Descrição
ISBN: 9780773571068
Editor: MCGILL-QUEEN'S UNIVERSITY PRESS
Data de Lançamento: maio de 2003
Idioma: Inglês
Tipo de produto: eBook
Formato e Compatibilidade: PDF para ADE
Classificação Temática: eBooks em Inglês > Ciências Exatas e Naturais > Outras ciências
eBooks em Inglês > Engenharia > Eletricidade e Energia
EAN: 9780773571068