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Beginning Pbr Texturing eBook

Learn Physically Based Rendering With Allegorithmics Substance Painter

by Abhishek Kumar
language: english
Publisher: Apress, May of 2020 ‧
72,86€
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Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.


What You Will Learn

  • Know the fundamentals of PBR-based texturing from the ground up
  • Create production-ready textured models from scratch
  • Integrate PBR textures with standard 3D modeling and rendering applications
  • Create portfolio-ready renders using offline renderers


Who This Book Is For    

Beginners in the fields of 3D animation, computer graphics, and game technology

Beginning Pbr Texturing

Learn Physically Based Rendering With Allegorithmics Substance Painter

by Abhishek Kumar

Property Description
ISBN: 9781484258996
Publisher: Apress
Release Date: May of 2020
Language: English
Pages: 263
Format: eBook
File Format and Compatibility:
Collection: Professional And Applied Computing
Categories: eBooks in English > Computing > Other Applications
eBooks in English > Computing > Schedule
EAN: 9781484258996
Acessibilidade: Ver características de acessibilidade indicadas pelo editor